Part of this was great for players looking to simply be adrift in time, but, for those of us who wanted some kind of reason to play, it was daunting. #Sparkle 2 evo between worlds guide how toSparkle 2 left a lot up to the player to decide in terms of the when and where and how to go. First and foremost, it’s more restricted and direction oriented. So, out the gate, there’s a LOT that Sparkle 3 does better than 2. It’s a beautiful tale, and one that basically only ends when you’re kind of bored with the whole thing. Aided only by the occasional omniscient narrator, you decide the evolutionary path you want to follow, get bigger, and, eventually, become a fully formed being in the sense that you take up the entire goddamn screen with your girth. Once again, you’re tasked with taking an organism and helping it grow in whatever direction you decide, bringing life and “purpose” to something that barely exists on a molecular level. Sparkle 3 Genesis is certainly a direct sequel without being a direct sequel, since, well, you can’t port over your evolved species to this third installment (of which only two appear on the Switch). So, for those who are still interested in the concept, if not the execution, I present to you Sparkle 3 Genesis. I’m always baffled by games that don’t lack a cohesive direction, and that’s kind of what I was getting from Sparkle 2. There were some good points, some bad, but, ultimately, it was a bit forgettable. A couple of glances reminded me of the surreal, relaxing experience of swimming around in primordial soup, trying to get bigger without a clear goal in mind. After all, not only was it months ago, but the game itself didn’t stand out on my radar nearly as much as the puzzle titles with the same name. I had to do a little bit of mental digging to remember what my time with Sparkle 2 Evo was like.
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